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Time To Live

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Devlog

  • Examining difficulty in games - aka what went wrong in TTL
    September 28, 2019 by pedronave#difficulty, #game design, #postmortem
    Hey everyone! For the Weekly Game Jam 115 (the theme was Life is Short) I developed Time To Live, a retro styled game where you have to route packets to their correct places and avoid collisions betwe... Continue reading
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